![]() Lower whatever landing gear you brought with you and fire retrorockets if the chutes aren't slowing you down enough. Deploy your chute(s) to slow down even further. You will notice that due to the thicker and larger atmosphere than Kerbin's you will descend much more slowly. Eventually you will be caught on a terminal descent through the atmosphere. ![]() Unless you have escape velocity or an extremely wide orbit (Or a good Heat shield and radiator panels), going below 80 km will probably result in overheating.Īdjust your orbital path to where you would like to land, and continue aerobraking to bleed off that extra velocity. If you are not planning on landing, execute a prograde burn at apoapsis to raise your periapsis above the atmosphere once your apoapsis is low enough. You can continue to lower your orbit with aerobraking by keeping your periapsis slightly below 90 km. As shown on the information page, Eve's atmosphere begins around 90 km, so if you pass Eve with a periapsis slightly lower than that, the atmosphere will bleed off some speed before you retro burn in to an orbit. ![]() You can greatly reduce the amount of fuel required to achieve an orbit around Eve by aerobraking. If you have the fuel, simply burn retrograde at periapsis until you are in some kind of orbit. When you enter Eve's sphere of influence you will almost certainly be travelling at escape velocity. This journey should take about 200+ days, so hit the warp key and enjoy the ride. Just warp to the next ascending/descending node (If you don't have one, make sure you have set Eve as your target) and burn until both nodes are at 0. Your orbit will probably be a bit higher or lower than Eve's. If you overshoot, just turn the craft around and do a slight retro burn until you are caught again. If all goes well, there should be a brief moment where you are captured by Eve's gravity well right around the target velocity. As you accelerate your Kerbolar orbital path should move to intersect Eve's. It's really important to watch the map while you are accelerating. Keep an eye on your map, as mentioned above you will need to wait until Kerbin sits exactly between you and Eve, and get your velocity up to approximately 3060 m/s. If you have successfully reached your desired orbit around Kerbin, begin your high-velocity burn. Unless you've done your own calculations, try to aim for a circular equatorial orbit at around 200,000 meters. Take off as usual into an eastward orbit (see Tutorials for how to achieve orbit). From this angle, you can get to a height of 200 km around Kerbin, orbit retrograde until Eve is directly behind Kerbin, and burn until you have reached a velocity of roughly 3000 m/s for a direct path to Eve.Īlternatively, you can visit The Interplanetary Guide and Calculator to calculate your own path. To do so, check your map and make sure that Eve is behind Kerbin in its orbit around Kerbol, and if you were to draw a line from Eve to Kerbol to Kerbin, it would form a ~60 degree angle. Otherwise, you may spend a lot of time (possibly years) and fuel drifting until they happen to match up. While not absolutely essential, the easiest and fastest way to reach Eve from Kerbin is ensuring that they are properly aligned. It will require several large thrusters to lift the interplanetary vehicle itself into orbit, probably assisted by some SRBs. This stage should take you at least into Kerbin's orbit if you hope to reach Eve. It's recommended this stage remain light, so thrusters with a high specific impulse, such as the LV-909 Liquid Fuel Engine or ideally, nuclear engines, are recommended for the journey. ![]() This is the stage you will be using to fly from Kerbin's orbit to Eve's, and possibly to decelerate into controlled descent. You will also need an heat shield as the atmosphere is very thick that causes the Eve Effect Middle Stage If you are seriously planning on going home, you will need very large rockets for this stage. You may want to consider landing rockets just in case you lose your chute. If you want to land, you will not need as many parachutes as you would for a landing on Kerbin due to a thicker atmosphere. You want it to be capable of flying back to orbit for a return mission. Your middle stage can't pull you out of Eve's orbit.ī. You may also want to consider packing some extra fuel, in case either:Ī. It should consist of, at the very least, a lander that can touch down on the surface and two heat shields, one at the nosecone and one near the engine. Only consider building an upper stage if you want to perform a landing. You could either launch it with one enormous rocket in one go, or you could launch the middle- and upper stage into orbit with separate launches, and then dock them together in orbit. To perform a successful landing on Eve you will need a large space ship. An Eve-capable rocket, separating from its primary stage. ![]()
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